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Kaelyn "Bloodsnap" Carver ([personal profile] bloodsnap) wrote2011-09-14 12:46 pm
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CAT FORM;



SUMMARY: Used as an assassin form, Cat form acts as a creature designed to sneak in the shadows and strike quick and fast before it can be noticed. Cat form can absorb damage from heights, increases movement speed, and can camouflage. Energy usage is defined as ENERGY in Cat Form, which regenerates quickly over time. Consecutive attacks generate COMBO POINTS, which must be present to use certain FINISHING MOVES, marked with an asterisk.
# Cat Form
# 5% of base mana
# Instant cast
# Shapeshift into Cat Form, causing agility to increase attack power. Also protects the caster from Polymorph effects and allows the use of various cat abilities.

The act of shapeshifting frees the caster of movement slowing effects.

ABILITIES:
Berserk: The druid enrages, reducing the cost of all attacks by 50%.

Dash: Removes all roots and snares and increases the druid's run speed by 70%. Requires Cat Form. Lasts 15 seconds. Does not break Prowling.

*Ferocious Bite: The druid sinks its fangs into a target that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. Critical strike chance increased against bleeding targets. This attack consumes all combo points. Requires melee range. (FINISHING MOVE)

Infected Wounds: Disease bearing claws infect the target when shredded, ravaged, or mangled in cat form, slowing the target with short fever. Lasts 12 seconds.

*Maim: The cat goes for the target's joints, causing damage and stunning the target. Causes more bonus damage and lasts longer per combo point. This attack consumes all combo points. Requires melee range. Costs 35 energy. (FINISHING MOVE)

Mangle: The cat's fangs and claws mangle flesh, increasing effectiveness of attacks that cause bleeding. This attack generates combo points. Requires melee range. Costs 35 energy.

Pounce: The cat appears suddenly out of stealth to pounce the target, stunning them and causing the target to bleed. This attack generates combo points. Requires melee range. Requires stealth. Costs 50 energy.

Prowl: Allows the druid to vanish from sight, entering an improved stealth mode, but reduces movement speed by 30%. Lasts until cancelled. Can be broken by melee attacks from the druid or other targets (unless otherwise noted).

Rake: The druid rakes its claws across the target, causing the target to bleed. This attack generates combo points. Requires melee range. Costs 35 energy.

Ravage: The druid goes for the softest parts of the body, causing the target to bleed heavily. This attack generates combo points. Requires melee range. Requires stealth. Costs 45 energy.

*Rip: The cat rends flesh and causes the target to bleed. Causes more damage based on combo points. This attack consumes all combo points. Requires melee range. (FINISHING MOVE)

Savage Roar: The druid gives a rallying cry, increasing damage done by the druid. Lasts 12 seconds.

Skull Bash: The druid charges at the target headfirst, winding the target and interrupting spell casting.

Stampeding Roar: Increases movement speed of all friendly targets in 10 yards by 60% for 8 seconds, removing all roots and snares. Does not break prowling.

Swipe: Swipe in a wide arc. Deals increased damage to bleeding opponents. This attack generates combo points.

Thrash: Damage all enemies within 8 yards. Causes the target to bleed.

Tiger's Fury: The druid embraces cat form, increases physical damage done. Refreshes energy. Lasts 5 seconds.

Wild Charge: The druid leaps behind the target, dazing them for 3 seconds. Does not break prowling.

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